﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class test : MonoBehaviour {

	// Use this for initialization
	void Start () {
        RawImage ri = gameObject.GetComponent<RawImage>();
        ri.texture = new RenderTexture(1024, 512, 24,RenderTextureFormat.ARGB32);
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
